The fleet
of the three Drakkens dipped their oars into the sea, slashing spume into the
air as the soldiers tugging against them bent their backs and thrust the ships
forward toward the distant shoreline. The noble leaned forward in the lead
ship, foolishly clad in his armor, ducking his head against the spray of the
bow wave from the ship as it crashed against the waves that were driven by the
fierce wind. If anything happened aboard ship, the noble would sink like a
stone, clad in the plate mail like he was. But he was the King, and he need to
put forth a brave face as his ships churned forward toward the land.
He turned
and thrusting his sword in the air, his left hand gripping the rail, he
shouted, "Pull, you dogs! Pull like your life's depended upon it!" for
they surely did, thought the King. The damn fool weather wizard had cast his
spell and apparently offended some wind spirit for the air shrieked and howled
and blustered against the furled sail, bond tightly upon the spar, the wood beating
against the mast straining against its rigging. One of the other Drakken had
already lost its mast and lost headway, its mast dragging like a sea anchor
over the port side while soldiers furiously rowed to keep up, the sailors of
the ship hacked at the rigging and mast with axes and hatches, trying to free
the mass with no hope of raising its mast again.
The King
saw the white splash of the surf as the lead Drakken near the shoreline and the
King bellowed to the men to pull harder. The men, sensing a final victory and
smelling earth and trees and the solidity of land, hearing the close-by surf
pounding, pulled with a will and the
Drakken surged forward, it's stern rising on the strength of the wave and the
fortunate rising tide caught it’s stern, thrusting the ship
forward. The King grabbed the rail with both hands, his sword forgotten in the
moment, as he sought to steady himself and the ship turn to starboard, the wave
pushing up on the ship's hull. As he tightened his grip, the King felt the ship
begin to turn turtle, the side coming up and over, the oars on the port side
splintering in the oar holes and the starboard oars waved in the air liked an
insect’s arms and legs.
The King
felt his body, weighted by the armor, sailing through the air and then he felt
the splash of water as he landed in the sea, salt spume running into all the
openings of his armor, the terror of drowning flashed through his mind. But
only for a moment as he felt the sand of the beach slam into his back, the air
rushing out of his lungs as he convulsed hard from the impact. As his eyes
regained their focus, he instantly saw the glint of steel as his sword, which
had lain forgotten on the deck of the ship, flashed in the sunlight as it flew
thru the air and plummeted toward the King. Only a quick jerk of his head to
the side saved the King from being stabbed through the face as his sword buried
itself halfway to the hilt in the sand. But nothing could save him from the
entire contents of the cargo hold as it poured itself out of the hatchways and
buried both King and soldier alike. Only his moaning two hours later allowed one
of his lieutenants to discover King Asselia lying under two nettings and three
water casks, half drowned and tormented by the crabs feasting upon the dead and
the dying.
_________________________________________________________________________
_________________________________________________________________________
Thus began
the first expedition to what would become the kingdom of Asselin three hundred
and fifty years ago. The humans met limited resistance and slowly expanded,
occupying the outer rim of the island-continent on three sides, encountering
the races, both hostile and non, and slowly building their empire. In
expanding, they discovered that they had not been the first. They discovered
old worlds, old castles and keeps, the remains of ancients races, the remnants
of evil empires and strongholds, dungeons and crypts, necropolises and ruined
cities. They slowly spread, increasing their hold in the south, building their
central kingdom and slowly expanding to the north with smaller cities.
Resistance was often met, hairy and scarred races that did not want the humans
in their areas ( and some that did, only because they tasted good and crunchy),
evil Goblins, slimy Troglodytes, nasty and pimply Orcs, Giants, and Cyclops.
Then when
they thought that there would be no redemption of this evil and scarred land, the
Elves finally showed themselves and the communication between the two was at
first tentative, then casual and cordial but distant. Next the Hobbits popped
out their hobbit-holes with their hairy feet, once they realized that the Elves
were making friends (because they wouldn't want the Elves to secure all the
trade) and so they began making inroads with the Humans, too, opening
roadhouses near the Hobbit world and slowly expanding into the Human areas.
Even more secretive were the Dwarves and the Gnomes, always competitive, the Gnomes
of the Forest and the Mountain Dwarves above and the Svirfneblin Gnomes and the
Deep Duergar Dwarves below, made their presence known and began to
trade with the Humans, too.
The world
as it is now is dominated by a mix of Humans and Demi-Humans struggling to
establish themselves against many other races of Humanoids and other types
spawned from the evil and dark lands.
The
Kingdom of Allesia is currently ruled in a feudal government by Queen Elwyn of
le Fullere, who lives in the Black Keep of Allesia, the capital city of the
kingdom, and has ruled since she was three years old. She is, in fact, assisted
by the Royal Governor Councilor - Degore Reymund of Penton Mewsey, who
basically controls everything in the kingdom for the girl of 22 until she
learns her place in the kingdom. She currently spends her time hunting,
feasting, celebrating festivals and fairs and the like.
The Army
is commanded now by General in Chief Lord Geroldin de Ernauld, who is currently
in the north ’s Will, led by High Warden Gamel of Clyst St. Cyr, campaigning
against a move by the Orcs to try and drive the expansion of the Humans south.
He is being assisted by the Grand Diplomat Wilmot of Sedgehille who is trying
to get the Northern tribes and clans to make a move from the north against the
Orcs from Cemmes and the surrounding araes through Vambag Pass.
with his swordsmen and archers, spear-men and wagoners, and leading the way, the Rangers of the Order of the Queen
with his swordsmen and archers, spear-men and wagoners, and leading the way, the Rangers of the Order of the Queen
Meanwhile
at home, the High Priest Thim, who guides the Kingdom's religious growth
and sees to its spiritual needs, continues her not-so-secret machinations among
the religious sects and insures that they continue at each other’s throats
while remaining above the fray, her hands clean to adjudicate their disputes.
She has lately been assisted by Magister
Rogerius the Red, who guides the Kingdom's higher learning and magical
employment and also heads the Magical Guild "Archons of Panadera's Creed.”
While
this is all going on, the Peace is kept (or tried to be maintained at a civil
level) by the Marshall Good Osgood Alston and his sheriffs throughout the
countryside in their surcoats of Red and White checkerboards, adjudicating
justice in courts, forming juries when necessary and answering the Hue and Cry
of the peasantry, and dispensing summary justice as needed, not always fairly
but at least even-handedly. Alston is oft-times assisted in the shadows by the
Royal Assassin atta Welle, who will deal many times with the more serious crimes
summarily, the justice unseen by the peasantry but swift and true none the
less, the party or parties simply disappearing, “a
victim of the Good Shepherds”, “carried off by the Orcs”
or some other disaster of natural or unnatural means. Meanwhile, the Spymaster
Le Chaluner Hardegin, a secret and unseen individual who may or may not exist
but surely makes his presence felt, for even the Queen raises her hand for
silence when his name is mentioned, slithers about in the dark alleyways and
byways, drafting the thieves, cutpurses and footpads for his secret and
never-mentioned needs.
Meanwhile,
funding it all, through his typically fair and balanced taxes (and sometimes by
other means that are not mentioned), the Treasurer Bardwin Theabaldus sits in
the Royal Black Keep, filling his coffers, stacking his bars of Amber Golden
Pegasi, counting his piles and bags of Silver Riyals, Copper farthings, and
Heavenly Nine Pound Pieces of Platinum. Suffice to say that the taxes are fair, the money flows in and out, and the economy has its ups and downs.
Heavenly Nine Pound Pieces of Platinum. Suffice to say that the taxes are fair, the money flows in and out, and the economy has its ups and downs.
But on
the whole, the world is dangerous but it is good. Now all it needs is a few
good adventurers to help clean it up. And there are few of them at the moment …